Socket appender
This appender can be used to send log requests through a socket. Socket appender relies on LuaSocket to do its job.Upon each log request a connection is opened, the message is sent and the connection is closed.
function logging.socket {
hostname = string,
port = number,
[logPattern = string,]
[logPatterns = {
[logging.DEBUG = string,]
[logging.INFO = string,]
[logging.WARN = string,]
[logging.ERROR = string,]
[logging.FATAL = string,]
},]
[timestampPattern = string,]
[logLevel = log-level-constant,]
}
hostname:
Hostname can be an IP address or a host name of the server where the log message will be sent.port:
The port must be an integer number in the range [1..64K).logPatterns:
A table with logPattern strings indexed by the log-levels. A logPattern specifies how the message is written.
If this parameter is omitted, a patterns table will be created with the parameterlogPatternas the default value for each log-level. IflogPatternalso is omitted then each level will fall back to the current default setting, seelogging.defaultLogPatterns.logPattern:
This value will be used as the default value for each log-level that was omitted inlogPatterns.timestampPattern:
This is an optional parameter that can be used to specify a date/time formatting in the log message. The default is taken fromlogging.defaultTimestampPattern().logLevel:
The initial log-level to set for the created logger.
Example
require"logging.socket"
local logger = logging.socket {
hostname = "localhost",
port = 5000,
}
logger:info("logging.socket test")
logger:debug("debugging...")
logger:error("error!")