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ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class represents a 3D vector. More...
#include <include/reactphysics3d/mathematics/Vector3.h>
Public Member Functions | |
| Vector3 () | |
| Constructor of the struct Vector3. | |
| Vector3 (decimal newX, decimal newY, decimal newZ) | |
| Constructor with arguments. | |
| void | setAllValues (decimal newX, decimal newY, decimal newZ) |
| Set all the values of the vector. | |
| void | setToZero () |
| Set the vector to zero. | |
| decimal | length () const |
| Return the length of the vector. | |
| decimal | lengthSquare () const |
| Return the square of the length of the vector. | |
| Vector3 | getUnit () const |
| Return the corresponding unit vector. | |
| Vector3 | getOneUnitOrthogonalVector () const |
| Return one unit orthogonal vector of the current vector. | |
| bool | isUnit () const |
| Return true if the vector is unit and false otherwise. | |
| bool | isFinite () const |
| Return true if the values are not NAN OR INF. | |
| bool | isZero () const |
| Return true if the current vector is the zero vector. | |
| decimal | dot (const Vector3 &vector) const |
| Dot product of two vectors. | |
| Vector3 | cross (const Vector3 &vector) const |
| Cross product of two vectors. | |
| void | normalize () |
| Normalize the vector. | |
| Vector3 | getAbsoluteVector () const |
| Return the corresponding absolute value vector. | |
| int | getMinAxis () const |
| Return the axis with the minimal value. | |
| int | getMaxAxis () const |
| Return the axis with the maximal value. | |
| decimal | getMinValue () const |
| Return the minimum value among the three components of a vector. | |
| decimal | getMaxValue () const |
| Return the maximum value among the three components of a vector. | |
| bool | operator== (const Vector3 &vector) const |
| Overloaded operator for the equality condition. | |
| bool | operator!= (const Vector3 &vector) const |
| Overloaded operator for the is different condition. | |
| Vector3 & | operator+= (const Vector3 &vector) |
| Overloaded operator for addition with assignment. | |
| Vector3 & | operator-= (const Vector3 &vector) |
| Overloaded operator for substraction with assignment. | |
| Vector3 & | operator*= (decimal number) |
| Overloaded operator for multiplication with a number with assignment. | |
| Vector3 & | operator/= (decimal number) |
| Overloaded operator for division by a number with assignment. | |
| decimal & | operator[] (int index) |
| Overloaded operator for value access. | |
| const decimal & | operator[] (int index) const |
| Overloaded operator for value access. | |
| bool | operator< (const Vector3 &vector) const |
| Overloaded less than operator for ordering to be used inside std::set for instance. | |
| std::string | to_string () const |
| Get the string representation. | |
Static Public Member Functions | |
| static Vector3 | min (const Vector3 &vector1, const Vector3 &vector2) |
| Return a vector taking the minimum components of two vectors. | |
| static Vector3 | max (const Vector3 &vector1, const Vector3 &vector2) |
| Return a vector taking the maximum components of two vectors. | |
| static Vector3 | zero () |
| Return the zero vector. | |
| static bool | approxEqual (const Vector3 &vec1, const Vector3 &vec2, decimal epsilon=MACHINE_EPSILON) |
| Function to test if two vectors are (almost) equal. | |
Public Attributes | |
| decimal | x |
| Component x. | |
| decimal | y |
| Component y. | |
| decimal | z |
| Component z. | |
This class represents a 3D vector.