C Specification
To create a shader module, call:
// Provided by VK_VERSION_1_0
VkResult vkCreateShaderModule(
VkDevice device,
const VkShaderModuleCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkShaderModule* pShaderModule);
Parameters
-
deviceis the logical device that creates the shader module. -
pCreateInfois a pointer to a VkShaderModuleCreateInfo structure. -
pAllocatorcontrols host memory allocation as described in the Memory Allocation chapter. -
pShaderModuleis a pointer to a VkShaderModule handle in which the resulting shader module object is returned.
Description
Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
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Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.