C Specification
To begin a render pass instance with render pass transform enabled, add the
VkRenderPassTransformBeginInfoQCOM to the pNext chain of
VkRenderPassBeginInfo structure passed to the
vkCmdBeginRenderPass command specifying the render pass transform.
The VkRenderPassTransformBeginInfoQCOM structure is defined as:
// Provided by VK_QCOM_render_pass_transform
typedef struct VkRenderPassTransformBeginInfoQCOM {
VkStructureType sType;
void* pNext;
VkSurfaceTransformFlagBitsKHR transform;
} VkRenderPassTransformBeginInfoQCOM;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
transformis a VkSurfaceTransformFlagBitsKHR value describing the transform to be applied to rasterization.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.