Features per Version 
New in 2.10.4
-  fixed: client segfault on some disconnects
-  fixed: server segfault after end of rated games
-  fixed: reusable server listen socket
-  added some features to XILE
New in 2.10.2
-  fixed: memory overflow when server registers a game at central 
-  fixed: incorrect remaining team count in team mode
-  fixed: gametime async for client that caused client-dropout
-  fixed: auto-suicide when other clients disconnected in previous games
-  fixed: range checking for host and player counts
-  fixed: unassigned input events that caused assertion failure
-  fixed: display bug for invisibility special
-  fixed: possible server crash, when a client lags too strongly
-  fixed: xblast really supports 8+ players now!
-  fixed: double-free on client when client is disconnected
-  fixed: double-free on streams waiting for eof
-  fixed: a bunch of minor memory leaks
-  reworked bot management, added bot option for server setup
-  chat throughout network game with configured keys
-  Slowflame level feature (flames velocity can be made slower) 
-  mark players as out (= "kick" for SMPF) 
New in 2.10.0 
-  Chat System 
-  Network Revised (interface detection in win, level negotiations and checking, improved socket cleanup) 
-  Level Editor integrated (Xile integrated in Project) 
-  Music (some musics are taken from the site:
http://www.ikp.uni-koeln.de/~nicolay/xsp/xsp.html, you can modify 
them without problem (see tutorials later))  
-  Suicide (when disconnected player auto suicide) 
-  autobot, when 1 round idle bot activated 
-  ping check for connecting clients (clients are marked as "In" only after first ping arrived) 
-  Go! state (hosts can signal readiness for start, auto-start when all ready) 
-  dynamic change between team/chaos mode 
-  Compatible with superior versions (we hope) no need more for updating every new version, for a quick game. 
-  More levels, More Shapes 
-  Nat as configure option 
-  configure revised 
-  Some levels revised 
-  Central shows # of waiting (joined) players, and also the current scores of running games. 
features lost due not cvs ... 
- checking lives procedure for levels
 ( there levels which should be played with 2 or 3 lives)
 2.9.22 
 2.9.19 
 2.9.18 
-  configure scripts now for uniqcs 
-  network structs for solaris fixed 
-  failed load pixmap routine 
-  if crashed levels will be already shuffled  (rado requests) 
-  Spam in xblast.... Rado banners added 
-  xbsndsrv inetragted again in xblast for uniqs 
-  there will be more than 32 special types ( kick, rc, morph,..) 
-  bot will increase intelligence 
-  fixes and more fixes 
 2.9.16 
-  bot: bot.c got from old epfl and implemented it in tnt 
 you may activate it by connection and setting option bot to true
 
-  some bug fixes 
-  async catch in protocol 
 2.9.14 
 
-  epfl features, only missing phantom and other crashy thing 
-  some bug fixes